Crafting is a skill that is available for both free-to-play and pay-to-play members. In this guide, we will explore how you can train your crafting. Crafting will present you with lots of choices along the journey, often making you balance money and experience. This guide aims to be concise and to provide you only the best options for all types of players. This includes whether you’d rather play passively or actively, as well. Crafting is usually a very passive, easy-to-train skill that can be done in the background.
You may be wondering about the value of training Crafting. The skill has paramount importance in the game. Many people do not like training the skill Hunter due to how tedious it can be. That’s why almost everybody does birdhouses, which will give you many millions in profit and a plentiful amount of experience for Hunter. As with anything in Old School RuneScape, it isn’t as simple as it seems. You will need higher and higher levels of Crafting to accompany the Hunter to make the new tier of birdhouses. It is important to stick to your tier of birdhouse as it yields better rewards (in terms of seeds you can sell) as well as experience that compensates your Hunter level. Just to make it clear, redwood birdhouses require level 90 Crafting and level 89 Hunter, so the requirements aren’t exactly dismissable.
Furthermore, crystal gear and equipment has various uses throughout OSRS. Whilst the equipment is degradable, it is very good. It’s used in everything from Woodcutting to PKing. For instance, many people like to PK and all they use is a crystal bow. However, to craft this equipment, you need between 70-80 Crafting depending on what exact piece you’re looking to get.
As well as this, Crafting has many uses as a money maker and is required for many quests and diaries. Read further on for our optimal training process.
Questing is something you should take advantage of, whether you’re free-to-play or pay-to-play. These quests will give you a high boost to your crafting levels, that often supersedes the amount of experience you could have earned at a lower level. At low levels, the experience you need to gain per level is very low. On the other hand, you have extremely limited access to rewarding methods that are optimal and provide much-needed experience. Hence, the best course of action is to complete some quests to boost your levels.
If you are Free-to-Play, there’s a limited number of quests available to you. You should aim to do them all or as many as you can, as there really aren’t that many and these quests are widely required throughout the game for pay-to-play, too.
- Sheep Shearer rewards 150 experience – not a lot but it can be completed very quickly, in Lumbridge. It has no requirements hence the relatively small rewards, does give you quite a few quest points, though.
- Goblin Diplomacy rewards 200 experience. You can skip this quest by basically just buying the dyes from the Grand Exchange and walking to Goblin village from there. If you’re ever planning on getting Barrows gloves (by completing Recipe for Disaster), this quest is necessary.
- Misthalin Mystery is a fun quest that involves lots of riddles and gives 600 Crafting experience.
There are only three free-to-play quests that reward Crafting experience. It is probably best to complete them all, as they are all relatively short, even considering the average quest length in free-to-play.
If you’re a member or planning to become a member, you have a lot more opportunities available to you. These quests can literally propel you to a very high level even if you’re starting from level 1. This is because Old School RuneScape at this point has hundreds of quests and the optimal route for lower levels is actually questing.
- Tower of Life rewards 500 experience but requires 10 Construction. The given prerequisite very simply achievable within 10 minutes.
- In Search of the Myreque gives you 600 experience, but you will need 25 Agility. Agility is a skill that you should have at a high level before you’re going off to do multiple quests. This is because it can significantly speed up the questing process, and most people use stamina potions and Graceful, purely due to how much walking/travelling is necessary. Teleports can’t take you everywhere, unfortunately, only to the whereabouts. Traditional teleports are also designed for accessible locations but quests will involve many locations, many of which will be remote.
- Dwarf Cannon will give you 750 experience for Crafting. This is extremely important to complete. As the name suggests, it unlocks the cannon which is supremely useful in Ranged. Completing this quest also has zero skill requirements.
- Animal Magnetism will give you 1,000 experience but does require 19 Crafting, which you should have from completing the aforementioned quests. It also does mandate that you have 18 Slayer, 30 Ranged, and 35 Woodcutting. This quest will give you Ava’s assembler or accumulator which will save you tens of millions when training Ranged.
- The Golem will give you a further 1,000 Crafting experience but requires 20 Crafting and 25 Thieving.
- Making History will give you another 1,000 Crafting experience. However, you will need 24 Crafting, 40 Mining, and 40 Smithing.
- Tears of Guthix will give you 1,000 experience but requires 20 Crafting, 49 Firemaking, and 20 Mining. This unlocks the popular minigame that will give you experience in your lowest leveled skill for doing essentially nothing but checking in every week.
- Recipe for Disaster: Goblin Generals will give you 1,000 experience. There are no skill requirements but you will have needed to have completed Goblin Diplomacy, a quest in the free-to-play list.
- The Hand in the Sand will give you 9,000 experience if you have 49 Crafting and 17 Thieving.
- Elemental Workshop I and Elemental Workshop II are two fantastic quests to complete. They both require 20 Crafting, the former also requiring 20 Smithing and 20 Mining. The latter requires 20 Magic and 30 Smithing. Smithing requires more training time than anything else but it is worth it. After all, these quests will give you a whopping 12,500 Crafting experience!
- Recipe for Disaster: Pirate Pete will grant you 1,000 Crafting experience, and you only need 31 Cooking.
- Murder Mystery provides you with 1,406 experience. It is a quest that’s based in one location and can be completed with ease.
- Recipe for Disaster: Skrach Uglogwee will give you 1,500 experience if you have 41 Cooking and 20 Firemaking.
- Enlightened Journey rewards 2,000 Crafting experience if you have 36 Crafting, 20 quest points, 20 Firemaking, and 30 Farming.
- Cold War similarly provides 2,000 experience as long as you have 30 Crafting, 10 Hunter, 30 Agility, and 34 Construction.
- In Aid of the Myreque gives another 2,000 experience should you have 25 Crafting, 15 Mining, and 7 Magic.
- Shades of Mort’on gives 2,000 Crafting experience as long as you have 20 Crafting, 15 Herblore, and 5 Firemaking. Those requirements are achievable within 10 minutes!
- The Slug Menace will give you 3,500 experience as long as you have 30 Crafting, 30 Runecrafting, 30 Slayer, and 30 Thieving. The Runecrafting is the most annoying of the requirement list, so understandably many people choose to skip this quest.
- The Observatory Quest will give you 2,250 experience and the only requirement is you have 10 Crafting.
- The Fremennik Trials will give you 2,812 experience as long as you have 40 Crafting. Likewise, the Fremennik Isles (next quest in the series) will give you 5,000 Crafting experience if you have: 46 Crafting, 20 Construction, 40 Agility, and 56 Woodcutting.
- The Giant Dwarf will give you 2,500 experience as long as you have 12 Crafting, 16 Firemaking, 33 Magic, and 14 Thieving.
- Nature Spirit provides 3,000 experience as long as you have 18 Crafting. This quest is directly tied into Shades of Mort’on so you should complete these quests successively.
- The Great Brain Robbery rewards 3,000 experience as long as you have 16 Crafting, 30 Construction, and 50 Prayer.
- Shilo Village grants 3,875 Crafting experience and only requires 20 Crafting, 32 Agility, and oddly enough 4 Smithing.
- Cabin Fever provides 7,000 Crafting experience but requires 45 Crafting, 42 Agility, 50 Smithing, and 40 Ranged.
- Enakhra’s Lament also provides 7,000 experience providing you have 50 Crafting, 45 Firemaking, 43 Prayer, 39 Magic, and 45 Mining.
Free to Play training
Normally, we would discuss the difference between money-making methods (for training) and experience-based methods (that lose out on the money, or possibly net you a loss) and the implications of this. However, OSRS F2P Crafting is rather limiting. You actually only have a few options and we considered all of them.
Gem crafting provides you a lot of experience but destroys your bank. Silver jewelry isn’t as rewarding as gold jewelry. You can make leather armour, but it is significantly less rewarding in terms of experience. Pottery will lose you lots of money and provide you little experience.
You may ask: is gem crafting worth it? The reality is, for a typical free-to-play player, it drains too much money. Whilst you can cut 350 rubies from levels 34-43, this costs you 150,000 gold and gives you roughly 200k experience per hour. Making diamonds from 43-99 will give you a net loss of over 100 million OSRS gold – which is ridiculous for a regular F2P player. Conversely, crafting emerald jewellery at around level 30 will provide you a large profit and still around 80k XP per hour.
Hence, it is in your best interest to make gold jewellery, unless you somehow can fund cutting gems. We would recommend the usage of the Edgeville furnace for Free-to-Play. Contrary to popular belief, you can use the Edgeville furnace as a free-to-play player. This is only due to an update that was released on October 2018 by Jagex. Edgeville furnace is 14 squares from the bank, and the previous location was Al Kharid furnace, 30 squares from the bank. Ensure that you run with jewellery and walk with metal bars.
To make gold jewelry, simply have a mould of the item you’re making. If you’re making a ruby bracelet, you need a bracelet mould. You also then need to withdraw 13 gold bars and 13 rubies, which must be in the cut gem form already. It isn’t more complicated than that and becomes a simple rinse-and-repeat operation. Here’s a list of the items you should progress onto:
- Quest to level 5 by completing Sheep Shearer.
- Gold rings from level 5-22. Each ring you produce will provide you with 50 GP and this grants 20,000 experience per hour. That’s actually quite noteworthy considering you’re still level 5.
- Sapphire necklaces from Crafting levels 22 until 40. This yields 100 gold per necklace you make and rewards 60,000 experience per hour.
- Ruby necklaces from level 40-56. This only provides around 50 gold per necklace but progresses you to 80,000 experience per hour, which makes the switch worthwhile.
- Diamond necklaces from levels 56-99. You will only make around 5 GP per necklace but will get around 95,000 experience per hour.
Feel free to switch up things as you please – it’s your account after all! These recommendations are made by balancing experience and money. Money is certainly a factor as these gems are quite expensive and frequent GE trips significantly reduce XP/hr. There are items such as Diamond amulets that can be produced from level 70 onwards but this gives a loss of 15 GP per item, whilst only increasing from 95k XP/hr to 105k XP/hr. As such, you can see how we came to the decision by logic, recommending diamond necklaces from 56-99. The only note here is that there are some in-between jewelry pieces that will provide marginally better experience but will provide much less gold, which is worse for spending capital on future gems. Crafting is usually one of the better money makers in free-to-play.
There are also people who will make gold bracelets or ruby necklaces until level 99 due to profitability. These jewelry pieces are always in demand because they can be enchanted to teleportation amulets/gear, such as the Ring of Wealth. As such, there’s no saturation to be had here.
Pay to Play training
The first thing to note is to complete quests, at least for the earlier levels. Crafting is a real chore to train at lower levels. If you really don’t want to quest, spinning can provide hundreds of thousands of GP per hour. Spin wool until level 10, then string from flax. This can provide around 200,000-300,000 OSRS gold per hour, but will only give you 20,000 XP per hour. Some people choose to do this until level 99 due to the money which is not really found elsewhere in this skill, unfortunately. That covers the money-making aspect of Crafting, aside from gold jewelry which you can read more about in the above section.
We would actually recommend gold jewelry, as previously mentioned, until level 54 for pay-to-play players. If you’re looking to make money, spin flax or make gold jewelry. Not all gold jewelry can be made by free-to-play players. Consider the following:
- Diamond bracelet at level 58, 95 experience per item produced.
- Dragonstone ring at level 55, 100 experience per item.
- Dragon necklace at level 72, gives 105 experience per item.
- Dragonstone bracelet at level 75, gives 100 experience per tiem.
- Dragonstone amulet at level 80, provides 150 experience per item.
Go with whatever piece that has a comfortable level of profitability for you weighed against experience. The rates on these pieces are constantly changing, but it is not difficult to estimate the XP/hr, and you can easily calculate the money-making potential. Do not rely on Grand Exchange rates, purchase some gems yourself as the actively traded prices can differ from the GE
Molten glass is a more passive method but really doesn’t provide much experience per hour, with the money lost, it really isn’t worth it. From level 54-99, the experience route will lose you money. This is the moderate money loss, high experience method. Crafting Battlestaves is a very rewarding method:
- Make water battlestaves from levels 54-58 Crafting. You will lose 6 GP per item but you’re going to get 250,000 XP per hour.
- Make earth battlestaves from 58-62. You will lose 3 gold per item, but get 275K XP per hour.
- Fire battlestaves from 62-68, at a loss of 4 GP/item, 300,000 experience per hour.
- Air battlestaves from 68-99, at a loss of 4 GP/item, but rewards you highly at 340,000 XP per hour.
If you’re willing to spend more money to train faster, we can also interject D’hide bodies. To save you time, we’re only including when these dragonhide bodies actually surpass battlestaves. The lower tiers aren’t worth it in contrast to battlestaves crafting.
- From level 77-84, craft red dragonhide bodies. 400k XP per hour, 7.25 GP loss per item.
- From level 84-99, you can now craft blue dragonhide bodies. 7.90 GP will be the net loss per item, but you will gain 425,000 experience per hour.
We hope this guide has been useful to you! There are many routes you can go down, so feel free to give it another read and explore all the options carefully.